In 1972, Atari released Pong — two rectangles and a dot on a screen. By 2024, the global video game industry was worth over $200 billion. No entertainment medium in history has grown so fast, from nothing to cultural dominance in a single human lifetime.
The golden age of arcades (1970s-80s)
Pac-Man, Space Invaders, Donkey Kong: the first golden age of gaming happened in public spaces, around glowing cabinets that consumed quarters. These games were simple but addictive, and they proved that people would pay repeatedly for the same experience.
The home console revolution (1980s-90s)
Nintendo's NES (1983 in Japan, 1985 worldwide) brought gaming into living rooms. Super Mario Bros., The Legend of Zelda, Metroid — these games established genres, characters and storytelling conventions that still define the medium. Sega followed. Sony entered with the PlayStation in 1994 and changed the industry again with CD-ROM storage and 3D graphics.
Online and mobile (2000s-2010s)
World of Warcraft, launched in 2004, showed that games could be persistent social worlds. The iPhone, launched in 2007, put a game console in every pocket. Angry Birds and Candy Crush brought gaming to demographics that had never considered themselves gamers.
Where it is now
Games like Red Dead Redemption 2, The Last of Us and Elden Ring are routinely reviewed alongside the best films and novels as works of narrative art. Esports fill stadiums. Streaming games on YouTube and Twitch has created a new entertainment genre. The industry shows no sign of slowing.